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Rigidbody several regressions in godot 4.0 #59632
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Please test this on 4.0alpha5. In the future, do not report issues on older alphas unless you've confirmed them on the latest alpha first. (If you do reproduce the issue in both alphas, mention it in the issue text.) |
Sorry, i didn't knew there was a new alpha. I will check and tell you if is reproducible in the new one. |
I can confirm that this bug is still reproducible in |
Can confirm that this is still reproducible in the last Godot 4.0 alpha 9. Maybe it should be marked as a milestone cause right now the jumps are measurable in meters. |
This issue already has the 4.0 milestone 🙂 |
This issue already has the 4.0 milestone 🙂
Ouch. Sorry, still learning this things u.u
|
Thanks for the clear minimal reproduction project. The bug in the MRP seems to be specific to a capsule shape with |
Hi Rburing. Thanks for looking on it. I will try with other shapes and intersection angles in the last beta and post the results here if i notice it under other circumstances. |
Godot version
4.0 alpha 3, alpha 4, alpha 5
System information
Linux mint
Issue description
Under certain circunstances, the body teleports upwards. Mostly noticiable when the body stop making contact with the floor and the wall. Is hard to replicate, but i made a project that i think it shows it well
RigidBody.Bug.mp4
.
Steps to reproduce
Create a platform with a collisionbody (Static, kinematic or Rigidbody dont alter the result) and a wall.
move a sphere towards the corner.
Minimal reproduction project
BugPhysics.zip
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