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When I exported a project using GLES 3, proximity fade materials vanished. I converted the spatial material to a shader material and set it to display the DEPTH_TEXTURE and it's is pure black. Depth texture seems correct on GLES 2, but it's precision is too low to be usable in large meshes.
On PC it look like this:
On mobile it look like this
PC with GLES 2:
Mobile with GLES 2:
Steps to reproduce
Add any mesh to a scene.
Add a spatial material with proximity fade to the mesh.
Godot version
3.5 beta 5
System information
Android 12, Adreno 640
Issue description
When I exported a project using GLES 3, proximity fade materials vanished. I converted the spatial material to a shader material and set it to display the DEPTH_TEXTURE and it's is pure black. Depth texture seems correct on GLES 2, but it's precision is too low to be usable in large meshes.
On PC it look like this:
On mobile it look like this
PC with GLES 2:
Mobile with GLES 2:
Steps to reproduce
Minimal reproduction project
ProximityFadeIssue.zip
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