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When running a GLES2 game exported to HTML5 (by Godot 3.5-rc1) in either Firefox or Chrome, I get a whole bunch of errors, starting with "TonemapShaderGLES2: Fragment shader compilation failed"
This same game project doesn't have any issues when exported by Godot 3.4.4.
Here's a screenshot of the full set of error messages:
Steps to reproduce
I've tried to reproduce with a fresh project, but I can't seem to. I'll keep trying to figure it out, but I decided to post this issue right away just in case the error message is enough for someone to guess what's going wrong.
UPDATE:
Create a fresh project
Enable FXAA in project settings
Export to HTML5
Open in a web browser.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.5.rc1
System information
Firefox 99 and Chrome 101
Issue description
When running a GLES2 game exported to HTML5 (by Godot 3.5-rc1) in either Firefox or Chrome, I get a whole bunch of errors, starting with "TonemapShaderGLES2: Fragment shader compilation failed"
This same game project doesn't have any issues when exported by Godot 3.4.4.
Here's a screenshot of the full set of error messages:
Steps to reproduce
I've tried to reproduce with a fresh project, but I can't seem to. I'll keep trying to figure it out, but I decided to post this issue right away just in case the error message is enough for someone to guess what's going wrong.UPDATE:
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: