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MultiplayerSynchronizer server crash in alpha9+ #61711

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jgillich opened this issue Jun 5, 2022 · 2 comments · Fixed by #62961
Closed

MultiplayerSynchronizer server crash in alpha9+ #61711

jgillich opened this issue Jun 5, 2022 · 2 comments · Fixed by #62961

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@jgillich
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jgillich commented Jun 5, 2022

Godot version

eaffb88

System information

Fedora Silverblue 36, Ryzen 2400G

Issue description

When running the bomber example, the server instance crashes after starting the game. The lobby itself works fine so basic communications works. This problem does not exist with alpha8.

I have the same issue in my project, and removing MultiplayerSynchronizer makes it go away.

Godot Engine v4.0.alpha.calinou.eaffb8855 - https://godotengine.org
Vulkan API 1.2.0 - Using Vulkan Device #0: AMD - AMD RADV RAVEN
 

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.alpha.calinou (eaffb88558b6ef2a4c20ad7d1da94e3d1d4c0f4a)
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib64/libc.so.6(+0x3ea70) [0x7fe5ada24a70] ()
[2] List<NodePath, DefaultAllocator>::front() const ()
[3] List<NodePath, DefaultAllocator>::List(List<NodePath, DefaultAllocator> const&) ()
[4] SceneReplicationInterface::_send_sync(int, unsigned long) ()
[5] SceneReplicationInterface::on_network_process() ()
[6] MultiplayerAPI::poll() ()
[7] SceneTree::process(double) ()
[8] Main::iteration() ()
[9] OS_LinuxBSD::run() ()
[10] /var/home/jgillich/Downloads/godot(main+0x168) [0x556a70394a4d] ()
[11] /lib64/libc.so.6(+0x29550) [0x7fe5ada0f550] ()
[12] /lib64/libc.so.6(__libc_start_main+0x89) [0x7fe5ada0f609] ()
[13] /var/home/jgillich/Downloads/godot(_start+0x2a) [0x556a7039482a] ()
-- END OF BACKTRACE --
================================================================
Aborted (core dumped)

Steps to reproduce

  1. Get the bomber example
  2. Run two instances and start a game

Minimal reproduction project

No response

@Chaosus Chaosus added this to the 4.0 milestone Jun 5, 2022
@qarmin
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qarmin commented Jun 5, 2022

scene/multiplayer/scene_replication_interface.cpp:341:84: runtime error: member call on null pointer of type 'struct SceneReplicationConfig'
scene/multiplayer/scene_replication_interface.cpp:341:84: runtime error: member access within null pointer of type 'struct SceneReplicationConfig'

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.alpha.custom_build (1baee2189c21ae36c852ddff10f769b1134509ca)
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] godot4s() [0x243f6d8] (/home/runner/work/GodotBuilds/GodotBuilds/godot/platform/linuxbsd/crash_handler_linuxbsd.cpp:56)
[2] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7fb11a6e0520] (??:0)
[3] SceneReplicationInterface::_send_sync(int, unsigned long) (/home/runner/work/GodotBuilds/GodotBuilds/godot/scene/multiplayer/scene_replication_interface.cpp:341 (discriminator 1))
[4] SceneReplicationInterface::on_network_process() (/home/runner/work/GodotBuilds/GodotBuilds/godot/scene/multiplayer/scene_replication_interface.cpp:88 (discriminator 8))
[5] MultiplayerAPI::poll() (/home/runner/work/GodotBuilds/GodotBuilds/godot/core/multiplayer/multiplayer_api.cpp:88)
[6] SceneTree::process(double) (/home/runner/work/GodotBuilds/GodotBuilds/godot/scene/main/scene_tree.cpp:441)
[7] Main::iteration() (/home/runner/work/GodotBuilds/GodotBuilds/godot/main/main.cpp:2735)
[8] OS_LinuxBSD::run() (/home/runner/work/GodotBuilds/GodotBuilds/godot/platform/linuxbsd/os_linuxbsd.cpp:441)
[9] godot4s(main+0x496) [0x243cd7c] (/home/runner/work/GodotBuilds/GodotBuilds/godot/platform/linuxbsd/godot_linuxbsd.cpp:70)
[10] /lib/x86_64-linux-gnu/libc.so.6(+0x29d90) [0x7fb11a6c7d90] (??:0)
[11] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x80) [0x7fb11a6c7e40] (??:0)
[12] godot4s(_start+0x2e) [0x243c82e] (??:?)
-- END OF BACKTRACE --
================================================================

@ywmaa
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ywmaa commented Jun 5, 2022

I had the same issue before,
But if you assign a new SceneReplicationConfig to the MultiplayerSynchonizor in the inspector.
This solved the issue for me.

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