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When running the bomber example, the server instance crashes after starting the game. The lobby itself works fine so basic communications works. This problem does not exist with alpha8.
I have the same issue in my project, and removing MultiplayerSynchronizer makes it go away.
Godot Engine v4.0.alpha.calinou.eaffb8855 - https://godotengine.org
Vulkan API 1.2.0 - Using Vulkan Device #0: AMD - AMD RADV RAVEN
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handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.alpha.calinou (eaffb88558b6ef2a4c20ad7d1da94e3d1d4c0f4a)
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib64/libc.so.6(+0x3ea70) [0x7fe5ada24a70] ()
[2] List<NodePath, DefaultAllocator>::front() const ()
[3] List<NodePath, DefaultAllocator>::List(List<NodePath, DefaultAllocator> const&) ()
[4] SceneReplicationInterface::_send_sync(int, unsigned long) ()
[5] SceneReplicationInterface::on_network_process() ()
[6] MultiplayerAPI::poll() ()
[7] SceneTree::process(double) ()
[8] Main::iteration() ()
[9] OS_LinuxBSD::run() ()
[10] /var/home/jgillich/Downloads/godot(main+0x168) [0x556a70394a4d] ()
[11] /lib64/libc.so.6(+0x29550) [0x7fe5ada0f550] ()
[12] /lib64/libc.so.6(__libc_start_main+0x89) [0x7fe5ada0f609] ()
[13] /var/home/jgillich/Downloads/godot(_start+0x2a) [0x556a7039482a] ()
-- END OF BACKTRACE --
================================================================
Aborted (core dumped)
Steps to reproduce
Get the bomber example
Run two instances and start a game
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
I had the same issue before,
But if you assign a new SceneReplicationConfig to the MultiplayerSynchonizor in the inspector.
This solved the issue for me.
Godot version
eaffb88
System information
Fedora Silverblue 36, Ryzen 2400G
Issue description
When running the bomber example, the server instance crashes after starting the game. The lobby itself works fine so basic communications works. This problem does not exist with alpha8.
I have the same issue in my project, and removing
MultiplayerSynchronizer
makes it go away.Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: