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The cursor shape is not updated to a regular arrow shape when initialization is done. So the cursor will stay "Busy" as long as the user don't move the mouse. But some users like me prefer to leave the mouse alone until the cursor becomes normal 🤣
Steps to reproduce
Start any project (or open it with the editor) on Linux. Leave your cursor inside the newly opened window and don't move it.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.x (ef8401e) 4.0 (52952ed)
System information
Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)
Issue description
Godot on Linux sets the mouse cursor shape to Busy (arrow with hourglass) on startup. This is not done on other platforms.
3.x
OS_X11::initialize()
:godot/platform/x11/os_x11.cpp
Line 587 in ef8401e
4.0
DisplayServerX11::DisplayServerX11()
:godot/platform/linuxbsd/display_server_x11.cpp
Line 4918 in 52952ed
The cursor shape is not updated to a regular arrow shape when initialization is done. So the cursor will stay "Busy" as long as the user don't move the mouse. But some users like me prefer to leave the mouse alone until the cursor becomes normal 🤣
Steps to reproduce
Start any project (or open it with the editor) on Linux. Leave your cursor inside the newly opened window and don't move it.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: