SkeletonModificationStack3D.strength
distorts bones when using SkeletonModification3DLookAt
#62877
Labels
Milestone
Godot version
v4.0.alpha11.official [afdae67]
System information
Windows 10
Issue description
When a
SkeletonModificationStack3D
has aSkeletonModification3DLookAt
, setting itsstrength
to a value between 0.0 and 1.0 does not blend the rotation, but instead skews things:bug_skeletonmodifier3d_strength.mp4
Steps to reproduce
Run the MRP, which animates between strength=0.0 and strength=1.0.
Minimal reproduction project
bug_skeletonmodifier3d_strength.zip
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