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I use a FogVolume type World, to decrease the fog density with the altitude. When it goes near 0.0, the color switches to a much darker color on the last appearing line.
Steps to reproduce
Create a FogVolume type World, with a new ShaderMaterial and a fog shader :
This isn't a bug, what you are seeing is the end of the Volumetric Fog. In the MRP it extends to 1024 metres because the Volumetric Fog length is 1024 metres. If you use a smaller value it won't extend as far. Volumetric Fog cannot extend forever so it needs to be mixed with fixed fog if you want to keep fog in the far distance consistent
Godot version
4.0.alpha12
System information
Archlinux
Issue description
I use a FogVolume type World, to decrease the fog density with the altitude. When it goes near 0.0, the color switches to a much darker color on the last appearing line.
Steps to reproduce
Create a FogVolume type World, with a new ShaderMaterial and a fog shader :
Minimal reproduction project
TestVolumetricFogBug.zip
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