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I tried Godot 4 Beta, and Im experiencing some issues. First, RectScale isnt renamed to Scale, and _PhysicsProcess(float delta), the delta needs to be changed to double. I see its beta, so most of dev is gonna bug fixes, not features, but can u fix this bug with the converter?
Not to mention net472 in csproj should be renamed to net6.0 when converting
We can resolve some of the casting inconveniences, but delta will remain a double to avoid precision issues in long-running projects (such as 24/7 dedicated servers).
Godot version
Godot 4 Beta 1
System information
Ubuntu 22.02
Issue description
I tried Godot 4 Beta, and Im experiencing some issues. First, RectScale isnt renamed to Scale, and _PhysicsProcess(float delta), the delta needs to be changed to double. I see its beta, so most of dev is gonna bug fixes, not features, but can u fix this bug with the converter?
Not to mention net472 in csproj should be renamed to net6.0 when converting
Steps to reproduce
Convert https://github.com/coder2195text/tile-craft
Minimal reproduction project
https://github.com/coder2195text/tile-craft
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