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Unsaved duplicate scripts seemingly get randomly created #68867
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CC @adamscott |
I've seen this a couple times when I click a script icon from an instanced scene in the Scene tree. It seems I may have "fixed" my issue by "detatching" the script and reattaching it back. I wonder if it has to do with the script uids still not working as well as they use to (there are a couple tickets I can ref if needed). for me, every time godot opens my project, many of the scenes |
From my subsequent tests after the updates, I haven't noticed the particular initial issue anymore. It sounds like this problem may be deeper from other people's comments, but I'm going to close this for now. I'll reopen or create a new issue if I encounter anything similar |
Godot version
84c404f
System information
Windows 10, Vulkan, Intel® Core™ i7-8700K, Nvidia GTX 1080 (471.11)
Issue description
When working with GDScript files, sometimes they will randomly spawn unsaved broken duplicates upon saving:
Regression caused since merging of #67714
Steps to reproduce
Unknown as of yet, but occurs frequently and may be triggered by having errors in your scripts
Minimal reproduction project
N/A
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