Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unbinds defined in editor will sometimes not work #69190

Closed
KoBeWi opened this issue Nov 26, 2022 · 2 comments · Fixed by #69224
Closed

Unbinds defined in editor will sometimes not work #69190

KoBeWi opened this issue Nov 26, 2022 · 2 comments · Fixed by #69224

Comments

@KoBeWi
Copy link
Member

KoBeWi commented Nov 26, 2022

Godot version

4.0 c7ceb94

System information

Windows 10 x64

Issue description

I have a scene where I connected AnimationPlayer's animation_finished to node's queue_free using argument unbind. Here's how it should work:
godot_uxNLsC2LMn

Here's what actually happens:
godot windows editor x86_64_1rg1ZL4vJE

The console is spammed with this error:
image
The unbinds are not working correctly.

This was caused by #67714
I originally detected this issue before the PR was merged and follow-up PRs did not fix it unfortunately.

Steps to reproduce

  1. Connect AnimationPlayer's animation_finished to queue_free
    image
  2. Run the scene
  3. The node will be freed correctly. Did I mention that the issue can't be reproduced in minimal project so these steps are useless? .-.

Minimal reproduction project

Can't be reproduced in minimal project unfortunately.
I can provide a copy of my project for debugging purposes though.

@akien-mga
Copy link
Member

CC @adamscott

@adamscott
Copy link
Member

I'm on it.

Repository owner moved this from To Assess to Done in 4.x Priority Issues Nov 28, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Archived in project
Development

Successfully merging a pull request may close this issue.

3 participants