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4.0 c7ceb94
Windows 10 x64
I have a scene where I connected AnimationPlayer's animation_finished to node's queue_free using argument unbind. Here's how it should work:
animation_finished
queue_free
Here's what actually happens:
The console is spammed with this error: The unbinds are not working correctly.
This was caused by #67714 I originally detected this issue before the PR was merged and follow-up PRs did not fix it unfortunately.
Can't be reproduced in minimal project unfortunately. I can provide a copy of my project for debugging purposes though.
The text was updated successfully, but these errors were encountered:
CC @adamscott
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I'm on it.
PackedScene::reload_from_file()
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Godot version
4.0 c7ceb94
System information
Windows 10 x64
Issue description
I have a scene where I connected AnimationPlayer's
animation_finished
to node'squeue_free
using argument unbind. Here's how it should work:Here's what actually happens:
The console is spammed with this error:
The unbinds are not working correctly.
This was caused by #67714
I originally detected this issue before the PR was merged and follow-up PRs did not fix it unfortunately.
Steps to reproduce
animation_finished
toqueue_free
Minimal reproduction project
Can't be reproduced in minimal project unfortunately.
I can provide a copy of my project for debugging purposes though.
The text was updated successfully, but these errors were encountered: