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3.5.1
Windows 11
After freeing TreeItem it still is there in Tree.
extends Tree func _ready() -> void: var root := create_item() var child := create_item(root) child.set_text(0, "delete") yield(get_tree().create_timer(0.1), "timeout") child.free()
N/A
The text was updated successfully, but these errors were encountered:
Well, calling TreeItem.remove_child() updates it.
Sorry, something went wrong.
If you call update (which is from CanvasItem) it should redraw correctly after freeing.
update
CanvasItem
Fixed by #69569.
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Godot version
3.5.1
System information
Windows 11
Issue description
After freeing TreeItem it still is there in Tree.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: