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When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:
enum { # Directions, clockwise, powers of 100, each direction gets 2 digits, allowing 100 terrains
CENTER = 01,
NORTH = 0100, # -Z
NORTH_EAST = 010000,
EAST = 01000000, # +X
SOUTH_EAST = 0100000000,
SOUTH = 010000000000, # +Z
SOUTH_WEST = 01000000000000,
WEST = 0100000000000000, # -X
NORTH_WEST = 010000000000000000,
ALL = 010101010101010101,
ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
}
With this last line causing the crash: ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
This worked in all the betas I've used up to and including Beta 10
Steps to reproduce
Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0 Beta 11 to 13
System information
Windows 10
Issue description
When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:
With this last line causing the crash:
ALL_CORNERS = NORTH_EAST + SOUTH_EAST + SOUTH_WEST + NORTH_WEST,
This worked in all the betas I've used up to and including Beta 10
Steps to reproduce
Copy and paste that enum into a script, and save. Simply having a script with this enum will cause the editor to crash, the script doesn't need to be used anywhere.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: