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No meshes from Godot 3 conversion to 4 beta 13 #71678
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Make a MRP and attach it. Any errors in console? |
There it is
With animations |
Is this happening after deleting the |
Not sure, I didn't delete anything |
Can you try deleting the |
Done no change, can I reimport a tres mesh file? |
No, and I don't think the project converter handles those either. You need to reimport the mesh that you exported from Blender |
Is there other way? I don't really have the Blender files anymore |
Without changing anything, I believe you can export the scene as a gltf from godot 3. |
Does this work with animations and skeleton? I tried it just now but the bones are spatials and animations have wrong paths, it works for meshes though |
All Godot scenes containing meshes with skeletons are broken for me in Godot 4.x. |
Godot version
v4.0.beta.arch_linux [23e10d1]
System information
Artix Linux 6.1.1-zen1-1-zen Plasma 5.26.4 Ryzen 3 3200G
Issue description
Non builtin meshes from Godot 3.5.1 project are broken and animations/skeletons are wrong
Godot 4 :
Godot 3 :
Steps to reproduce
Make a model on Blender
Import to Godot 3.5.1 and save open anyway as scene tscn
Open Godot 4 beta 13 and import 3 project
Open scene to find no mesh in the tscn file
Minimal reproduction project
mrp-g4.zip
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