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When units move further from the (0,0,0), at some point they may lose track of each other. In such cases producing new unit helps for a while.
See the video below. Please note that units that fail to collide occasionally are having max_neighbors = 30 while there are not even 30 units in the entire simulation.
navi_problems_2.mp4
Btw. The issue may be reproduced with less units as well.
If avoidance things bug out and adding / removing agents helps that is often a sign of a unsolvable / broken avoidance simulation because when agents are added the RVO simulation is rebuild so it is "fixed" temporarily.
If you can try testing it with #69988 as the current avoidance has so many screws loose it is hard to tell what is just a settings issue and what is actual a bug from the broken avoidance.
I also need a manual for your demo, it is very cool by I have no clue how half of the stuff is supposed to work :D
Godot version
4.0 beta (master @ 27.01.2023)
System information
Linux Manjaro
Issue description
When units move further from the (0,0,0), at some point they may lose track of each other. In such cases producing new unit helps for a while.
See the video below. Please note that units that fail to collide occasionally are having
max_neighbors = 30
while there are not even 30 units in the entire simulation.navi_problems_2.mp4
Btw. The issue may be reproduced with less units as well.
Steps to reproduce
See the video
Minimal reproduction project
godot-open-rts-navi-error.zip
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