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GLTF Import >Settings > Root Type does not change #73452

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AntohaRDNS opened this issue Feb 16, 2023 · 3 comments
Closed

GLTF Import >Settings > Root Type does not change #73452

AntohaRDNS opened this issue Feb 16, 2023 · 3 comments

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@AntohaRDNS
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Godot version

v4.0.rc2.official [d2699dc]

System information

Windows 10, GLES3, Nvidia RTX 3070

Issue description

In GLTF file Import Settings, when I try to change Root Node type from "Node" to "Node3d" nothing happened

Steps to reproduce

  1. Create Cube in blender
  2. Export as *.glb file to godot
  3. Try to change RootType from Node3d -> Node -> ..(similar or parent types?) And press Reimport button
  4. Conversion does not happen every time.

Minimal reproduction project

importIssue.zip

@Calinou
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Calinou commented Feb 16, 2023

By the way, Root Type should not be allowed to select classes that don't inherit from Node (this is allowed right now). Nodes that don't inherit from Node3D may not make sense either.

@hakro
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hakro commented Feb 27, 2023

I also stumbled upon this issue as well

I made a video showing that in another issue.
Changing from Node3D to MeshInstance3D works. But it doesn't work the other way around.

simplescreenrecorder-2023-02-27_13.02.08.1.mp4

@aaronfranke
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Can't reproduce in Godot 4.3-stable. Probably a duplicate of #78140, fixed by #79907. Closing as fixed and adding archived because it's a duplicate.

@aaronfranke aaronfranke closed this as not planned Won't fix, can't repro, duplicate, stale Dec 1, 2024
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