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By the way, Root Type should not be allowed to select classes that don't inherit from Node (this is allowed right now). Nodes that don't inherit from Node3D may not make sense either.
Godot version
v4.0.rc2.official [d2699dc]
System information
Windows 10, GLES3, Nvidia RTX 3070
Issue description
In GLTF file Import Settings, when I try to change Root Node type from "Node" to "Node3d" nothing happened
Steps to reproduce
Minimal reproduction project
importIssue.zip
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