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Godot4.0rc2 editor node rename can not use input method #73591
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The problem is the same as title, just normal rename steps and activate input method (from my situation is microsoft Pinyin for Chinese input). |
@HackLinjiuyue Put the contents of your comment above in "steps to reproduce", thanks |
I already done that now. |
The same error occurs on macos systems. When renaming nodes, they cannot be entered using the default system input method or any other input method. The iShot2023-02-28.10.51.28.mov |
Same error too, can't rename node name to chinese in editor on windows11, my godot version is 4.0rc6. |
Using Microsoft Pinyin in the script editor has more serious issues, which can lead to an inability to input |
Is this still reproducible in 4.0.1? |
Yes, it still in godot v4.0.1.rc2.official [6970257] (macos) |
Godot version
4.0rc2
System information
Windows10 Vulkan API 1.2.194 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) Iris(R) Xe Graphics
Issue description
Same as title.
Steps to reproduce
just normal rename steps and activate input method (from my situation is microsoft Pinyin for Chinese input).
Minimal reproduction project
N/A
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