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how about [A] allowing anyone using 4.0 to pick at the start (or switch later) the option of using GLES3 instead of Vulkan
[B] allowing them the option of picking 3.3 or 3.5.1 or 4.0
[C] when starting project/project settings display windows swhitch Vsnc off and turn on Allow Hipi
[windows of any kind: if you use Vsnc it draws a white screen with nothing else, so we have to go and switch it manualy to
see any thing. be fair to us and in the windows version auto set it..
[D] how about a website or [tutorial] like this
in 3.3 or 3.5.1 4.0
you would use
var velocity = Vector2(0,0)
var gravity = 35
var jumpforce = 1100
func _physics_process(delta):
if Input.is_action_pressed("right"):
velcocity.x = 35
if Input.is_action_pressed("left"):
velocity.x = -35
if Input.is_action_pressed("jump"):
velocity.y = jumpforce
that is just character movement
it would be very helpful to do that for everything we do in 3.3 or 3.5.1
Steps to reproduce
take time to think not everyone has brand new video cards.. (the old ones can not do Vulkan of any kind with out crashing in windows [i do not know about mac because i do not have a mac computer]
most of use we spent months + learning 3.3 or 3.5.1 it is a major pain in the a.. to move over to 4.
Minimal reproduction project
Not sure about this section
The text was updated successfully, but these errors were encountered:
Godot 4.0 already features a GLES3 renderer, which you can choose in the project creation dialog by choosing the Compatibility rendering method.
Allow Hidpi is also enabled by default in 4.0 already, but this can't be done in 3.x without breaking compatibility with existing projects (unless using the approach described in godotengine/godot-proposals#4834 to only affect newly created projects in 3.6).
We will continue to support 3.x at least for awhile and still have a 3.6 release planned. The only reason to move to 4.0 is if you want to take advantage of the new features. There is nothing wrong with remaining with 3.x.
That being said, 4.0 is shipping with an OpenGL compatibility backend so people on devices without Vulkan support can still use 4.0.
Godot version
3.3 stable and 3.5.1 stable
System information
windows (of any kind)
Issue description
how about [A] allowing anyone using 4.0 to pick at the start (or switch later) the option of using GLES3 instead of Vulkan
[B] allowing them the option of picking 3.3 or 3.5.1 or 4.0
[C] when starting project/project settings display windows swhitch Vsnc off and turn on Allow Hipi
[windows of any kind: if you use Vsnc it draws a white screen with nothing else, so we have to go and switch it manualy to
see any thing. be fair to us and in the windows version auto set it..
[D] how about a website or [tutorial] like this
in 3.3 or 3.5.1 4.0
you would use
var velocity = Vector2(0,0)
var gravity = 35
var jumpforce = 1100
func _physics_process(delta):
if Input.is_action_pressed("right"):
velcocity.x = 35
if Input.is_action_pressed("left"):
velocity.x = -35
if Input.is_action_pressed("jump"):
velocity.y = jumpforce
that is just character movement
it would be very helpful to do that for everything we do in 3.3 or 3.5.1
Steps to reproduce
take time to think not everyone has brand new video cards.. (the old ones can not do Vulkan of any kind with out crashing in windows [i do not know about mac because i do not have a mac computer]
most of use we spent months + learning 3.3 or 3.5.1 it is a major pain in the a.. to move over to 4.
Minimal reproduction project
Not sure about this section
The text was updated successfully, but these errors were encountered: