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I believe the issue stems from TileData terrain values not being updated in TileData::move_terrain. The fix would likely be similar to the fix for deleted terrains: #79618.
I wonder if this could be marked as good for beginners to attract a contributor?
Godot version
v4.0.rc5.official [6296b46]
System information
Manjaro Linux
Issue description
When moving the terrains inside a terrain set the center of each tile won't update and will keep the old value.
screen-2023-02-25_14.37.27.mp4
Steps to reproduce
See attached video.
Minimal reproduction project
N/A
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