Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tileset terrain's center bit doesn't update when the terrains change position inside a terrain set #73923

Open
mrcdk opened this issue Feb 25, 2023 · 1 comment · May be fixed by #99127
Open
Milestone

Comments

@mrcdk
Copy link
Contributor

mrcdk commented Feb 25, 2023

Godot version

v4.0.rc5.official [6296b46]

System information

Manjaro Linux

Issue description

When moving the terrains inside a terrain set the center of each tile won't update and will keep the old value.

screen-2023-02-25_14.37.27.mp4

Steps to reproduce

See attached video.

Minimal reproduction project

N/A

@dandeliondino
Copy link

I believe the issue stems from TileData terrain values not being updated in TileData::move_terrain. The fix would likely be similar to the fix for deleted terrains: #79618.

I wonder if this could be marked as good for beginners to attract a contributor?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: No status
Development

Successfully merging a pull request may close this issue.

3 participants