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Sounds like a duplicate of #69218 if this is a gl_compatibility project
The problem is that the GPU time counter doesn't work on mobile when using gl_compatibility so the numbers aren't accurate. The root of the problem is that the label says it is reporting FPS, but it's not. It's reporting how many frames could draw in a second if each frame takes the reported amount of GPU time
Godot version
4.0
System information
Realme note 8 pro
Issue description
When running Godot on Android fps monitor shows 10000 fps even when real fram rate is low !
Here is a image ;
Steps to reproduce
Create project on Android.
Enable show fps .
Minimal reproduction project
Every project!
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