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[Godot 4.0 Android Editor] crashing after creating a new AudioStreamMicrophone #74455

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ArkellArt opened this issue Mar 5, 2023 · 2 comments

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@ArkellArt
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ArkellArt commented Mar 5, 2023

Godot version

v4.0.stable.official [92bee43]

System information

Android 11, MediaTek Helio P35 (32bit), PowerVR Rogue GE8320, also tested on: Android 10, Snapdragon 636, Adreno 506,

Issue description

Same issue of Godot 3

When trying to use the microphone input in an AudioStreamPlayer node on the godot android editor, unexpectedly crashes after a few seconds regardless of whether it is a new project or not.
If the initial scene has an AudioStreamPlayer node configured with an AudioStreamMicrophone it will continuously close, not allowing to start.

Steps to reproduce

1: Create a new project or use a existent one.
2: Press "Project" and "Project Settings"
3: Check the "Advanced Settings" option on the top right corner
4: Go to "Audio" and in "Driver" activate "Enable Input"
5: After restarting, create an AudioStreamPlayer Node
6: On Stream, add a new AudioStreamMicrophone
7: Activate "Playing"

Wait a few seconds until it crashes

Minimal reproduction project

Use a new project

@lawnjelly
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May be a permissions issue. I wonder if the Godot editor has permissions to use the microphone...

@m4gr3d
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m4gr3d commented Jun 16, 2023

Fixed by #77686

@m4gr3d m4gr3d closed this as completed Jun 16, 2023
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