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'Reload Current Project' menu option just causes Godot to exit #74549
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It works, but seems to fail randomly (likely due to exit crash?) |
I have the same issue on Ubuntu 22.10. It does work on my macOS machine, though! |
On my Windows 10 machine, Mono Godot (4.0.2 mono) consistently just exits, every single time. |
Try starting Godot from a terminal then use Reload Current Project. This way, you will be able to see if it crashes on exit. |
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Ran into this but didn't realize it was crashing until I happened to have a debugger attached. It just seemed like "reload current project" and the quit and reload after changing setting seemed to just quit without reloading half the time. Seems like it might be caused by having errors when quitting. Exception thrown: read access violation.
After some digging, it seems getting the size of the message goes to this:
And, in my case, that appears to be invalid memory:
The message it was trying to log was "Console plugin exited." Which was my own addon that had:
Removing the print might have fixed it for me. Should probably ignore messages printed after shutdown, maybe? |
Related to #79379 |
I've noticed with the latest Godot build that I'm getting a crash when I try to restart the editor in Compatibility mode but not in the other modes. |
Same here with Godot 3.5, 4.0 and 4.1 on Ubuntu 23.04. |
Thanks so much for figuring this out and posting about it! Seriously. I was going crazy yesterday trying to track down this exact issue, and this fixed it for me. I'll mention for anyone else checking out this post: I'm on Godot 4.1.1, and I'm scripting in C#, not GDScript (in case that's relevant). |
Godot version
v4.0.stable.official [92bee43]
System information
Windows 10, Compatability
Issue description
Cliccing on the Reload Current Project option in the Project menu causes Godot to exit rather than reload the project.
Steps to reproduce
Open any project.
Select Project > Reload Current Project
Minimal reproduction project
N/A
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