You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Calinou
changed the title
Exported Curve fails to update with Project Running
Exported Curve fails to update with Project Running (live scene editing bug)
Mar 21, 2023
Same issue here in Godot 4.0. Found the same video as the OP on using curves in Godot (3.5).
I'm using an exported curve for adjusting the brightness gradient in a shader. Trying to add points or moving them around in the curve while the project is playing gives the exact same error message as the OP found. Nothing gets modified in the project while its running.
Godot version
v4.0.stable.official [92bee43]
System information
Windows 10 64-bit operating Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 4.01 GHz, Installed RAM 32.0 GB (31.9 GB usable)system, x64-based Vulkan API 1.3.205 - Forward Mobile - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 980 Ti
Issue description
Adjusting an exported Curve with the project running produces the following error:
E 0:00:22:0443 parse_message: Condition "p_args.size() < 10" is true. Returning: ERR_INVALID_DATA
<C++ Source> scene/debugger/scene_debugger.cpp:174 @ parse_message()
godot/scene/debugger/scene_debugger.cpp
Line 174 in 92bee43
The console output indicates the curve is not changing, and this is my experience with my game.
This type of feature seems to really need real-time behavior, and appeared to have it in 3.5 per this video: https://www.youtube.com/watch?v=gHT3jsCEiyA&t=241s
I am an extreme novice to GODOT programming. If I am misunderstanding the documentation here, then perhaps it needs to be updated:
https://docs.godotengine.org/en/latest/classes/class_curve.html
Steps to reproduce
Note a Debug error occurs and the Console Output fails to change
Minimal reproduction project
CurvesFail.zip
The text was updated successfully, but these errors were encountered: