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Linux, Vulkan API 1.3.224 - Forward+ - Using Vulkan Device: NVIDIA - NVIDIA GeForce GTX 1650 Ti with Max-Q Desig
Issue description
In AnimationTree, a AnimationNodeStateMachineTransition with Xfade Time set to 0.5 between a StateMachine and something else is wrong at the beginning.
When starting to transition at first it shows the first animation of the animation player for one or few frames. Then it does the smooth transition as expected.
This issue arise when transitionning from a StateMachine to a StateMachine or from a StateMachine to just an Animation
Steps to reproduce
have a glb with 3 animation.
Make an AnimationTree with a StateMachine and animation 3, in StateMachine have animation 2, and do a transition with xfade time 0.5
Minimal reproduction project
At https://github.com/thiolliere/GodotBugStateMachine
run it and click StateMachineStateMachine or StateMachineAnim and then click Start and the issue may show.
click again on StateMachineStateMachine or StateMachineAnim and then click Start and the issue may show again.
The text was updated successfully, but these errors were encountered:
Godot version
Godot Engine v4.0.stable.official.92bee43ad
System information
Linux, Vulkan API 1.3.224 - Forward+ - Using Vulkan Device: NVIDIA - NVIDIA GeForce GTX 1650 Ti with Max-Q Desig
Issue description
In AnimationTree, a AnimationNodeStateMachineTransition with Xfade Time set to 0.5 between a StateMachine and something else is wrong at the beginning.
When starting to transition at first it shows the first animation of the animation player for one or few frames. Then it does the smooth transition as expected.
This issue arise when transitionning from a StateMachine to a StateMachine or from a StateMachine to just an Animation
Steps to reproduce
have a glb with 3 animation.
Make an AnimationTree with a StateMachine and animation 3, in StateMachine have animation 2, and do a transition with xfade time 0.5
Minimal reproduction project
At https://github.com/thiolliere/GodotBugStateMachine
run it and click
StateMachineStateMachine
orStateMachineAnim
and then clickStart
and the issue may show.click again on
StateMachineStateMachine
orStateMachineAnim
and then clickStart
and the issue may show again.The text was updated successfully, but these errors were encountered: