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After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.
Steps to reproduce
N/A
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.stable.official [92bee43]
System information
Windows 10
Issue description
After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.
Steps to reproduce
N/A
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: