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Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened.
This appears to be the same issue as raised in #69596, #72456, and 67330. None of the previous issues seem to have presented a fix for this issue besides running some dummy operations on the TileMap, which have not had any effect for me.
Manually running queue_free() on each tile scene doesn't work, presumably since they are being cached. And running a dummy operation on the TileMap doesn't have any impact to speak of.
Not sure how to proceed, or if it's just impossible to remove Scene tiles once they're created.
Steps to reproduce
The minimal reproduction project has a TileMap with several simple scene tiles. The attached script attempts to .clear() the TileMap when the user presses Enter, demonstrating my issue.
Godot version
4.0 stable
System information
Windows 10
Issue description
Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened.
This appears to be the same issue as raised in #69596, #72456, and 67330. None of the previous issues seem to have presented a fix for this issue besides running some dummy operations on the TileMap, which have not had any effect for me.
Manually running queue_free() on each tile scene doesn't work, presumably since they are being cached. And running a dummy operation on the TileMap doesn't have any impact to speak of.
Not sure how to proceed, or if it's just impossible to remove Scene tiles once they're created.
Steps to reproduce
The minimal reproduction project has a TileMap with several simple scene tiles. The attached script attempts to .clear() the TileMap when the user presses Enter, demonstrating my issue.
Minimal reproduction project
TileMapMinimumRecreationProject.zip
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