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When creating scripts on nodes, the name will use the name of the scene if it is the root node (which does default to snake_case). This does not apply to unsaved scenes, children of unsaved scenes, or even children of saved scenes, where in which all should take on the snake_case of the node's name they are being applied to. See video attached.
2023-03-17.11-33-37.mp4
Steps to reproduce
Setup is thoroughly described and visualised in both the issue description and the provided video.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0 stable
System information
N/A
Issue description
When creating scripts on nodes, the name will use the name of the scene if it is the root node (which does default to snake_case). This does not apply to unsaved scenes, children of unsaved scenes, or even children of saved scenes, where in which all should take on the snake_case of the node's name they are being applied to. See video attached.
2023-03-17.11-33-37.mp4
Steps to reproduce
Setup is thoroughly described and visualised in both the issue description and the provided video.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: