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GPUParticles3D billboarding is affected by particle's global rotation when precision=double #76388
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Wondering / hoping if #72638 will improve this situation. Will take a closer look this weekend if I get a chance. |
As noted in #89020 - can be worked around by enabled |
This issue is caused by the following block in the shader code godot/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl Lines 400 to 415 in f2045ba
If you remove the |
Godot version
v4.0.2.stable.custom_build [285ca46]
System information
Windows 10, Forward+
Issue description
With #76003 and #75462 I thought my particle issues were solved, but in testing I've noticed more billboard strangeness. Finally debugged it to the global rotation of the particles node.
This issue is not present in non-double precision builds.
Steps to reproduce
Minimal reproduction project
double-particles-2.zip
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