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When the editor is opening a project, if you drag the window onto another screen before it is finished, the editor will return to the "default" monitor upon loading being complete. This might first appear to be an instance of #26877, but from my experience it is not.
Steps to reproduce
Open any project on macOS, and drag it onto a second display while it is in the process of opening. This is easier to notice on larger projects that take longer to load.
Minimal reproduction project
Happens on any project.
The text was updated successfully, but these errors were encountered:
This still occurs on 4.1.3, I've not tried 4.2. I managed to work around the problem by just changing the default monitor Godot opens on. Not a perfect solution but that mostly works in the meantime.
Godot version
4.0, 4.1.dev
System information
macOS Monterey, macOS Ventura
Issue description
When the editor is opening a project, if you drag the window onto another screen before it is finished, the editor will return to the "default" monitor upon loading being complete. This might first appear to be an instance of #26877, but from my experience it is not.
Steps to reproduce
Open any project on macOS, and drag it onto a second display while it is in the process of opening. This is easier to notice on larger projects that take longer to load.
Minimal reproduction project
Happens on any project.
The text was updated successfully, but these errors were encountered: