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Editor resets position to primary display after project finishes loading on macOS #76628

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ztc0611 opened this issue Apr 30, 2023 · 2 comments · Fixed by #84927
Closed

Editor resets position to primary display after project finishes loading on macOS #76628

ztc0611 opened this issue Apr 30, 2023 · 2 comments · Fixed by #84927

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@ztc0611
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ztc0611 commented Apr 30, 2023

Godot version

4.0, 4.1.dev

System information

macOS Monterey, macOS Ventura

Issue description

When the editor is opening a project, if you drag the window onto another screen before it is finished, the editor will return to the "default" monitor upon loading being complete. This might first appear to be an instance of #26877, but from my experience it is not.

Steps to reproduce

Open any project on macOS, and drag it onto a second display while it is in the process of opening. This is easier to notice on larger projects that take longer to load.

Minimal reproduction project

Happens on any project.

@Chaosus Chaosus added this to the 4.1 milestone Jun 1, 2023
@YuriSizov YuriSizov modified the milestones: 4.1, 4.2 Jun 23, 2023
@YuriSizov YuriSizov modified the milestones: 4.2, 4.x Nov 14, 2023
@YuriSizov
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cc @bruvzg Maybe you could take a look?

@ztc0611
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ztc0611 commented Nov 14, 2023

This still occurs on 4.1.3, I've not tried 4.2. I managed to work around the problem by just changing the default monitor Godot opens on. Not a perfect solution but that mostly works in the meantime.

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4 participants