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Calinou
changed the title
[LightmapGI] Incorrect indirect light probes when using static directional light
Vulkan: LightmapGI has incorrect indirect light probes when using static directional light
Jun 9, 2023
Godot version
v4.1.dev.custom_build [437041a]
System information
Ubuntu with Nvidia 2060
Issue description
When baking static directional light, lightmap probes don't work as expected like with dynamic bake.
Dynamic Bake
Static Bake
Steps to reproduce
Use MRP
Bake directional light as dynamic
Disable and enable sphere mesh to apply probes lighting
Bake directional light as static
Disable and enable sphere mesh to apply probes lighting
See the same result as image above
Minimal reproduction project
lightmap.zip
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