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Tilemaps on ParallaxLayers are very slow #77477

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Quantiset opened this issue May 25, 2023 · 0 comments · Fixed by #78328
Closed

Tilemaps on ParallaxLayers are very slow #77477

Quantiset opened this issue May 25, 2023 · 0 comments · Fixed by #78328

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@Quantiset
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Godot version

4.0.stable

System information

Ubuntu, AMD Ryzen 5 2600, GTX 1650, Vulkan

Issue description

When putting Tilemaps with lots of tiles on Parallaxlayers, it massively slows down Godot from roughly around 600fps to 20fps. This happens whether or not the parallaxlayers are invisible, have lightoccluder information, or have collision. It seems just the process of having lots of tiles exist slows it down.

Steps to reproduce

Open the minimal project and convert the 2 parallaxlayers from parallaxlayers to basic node2ds and watch the FPS massively increase.

Minimal reproduction project

ParallaxTilemap.zip

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