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Mesh instantiated from .blend file is shown as broken when viewing from specific angle #77531

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Tracked by #57416
enxas opened this issue May 26, 2023 · 2 comments
Open
Tracked by #57416

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@enxas
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enxas commented May 26, 2023

Godot version

v4.0.3.stable.mono

System information

Windows 10 22H2 Nvidia GTX 1060 Ti

Issue description

Mesh from .blend file it is displayed as broken when viewing from specific angles. I have enabled .blend file import feature in Project Settings -> Blender -> Enabled. I can instantiate exported .glb file properly, but instantiating auto imported .blend file produces glitchy mesh.

Steps to reproduce

godot.windows.editor.x86_64.mono_UTF52MHy9D.mp4

Minimal reproduction project

.blend file that I used Wizard.zip

@Calinou
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Calinou commented May 26, 2023

This is caused by automatic mesh LOD. As a workaround, disable LOD generation in the Import dock when selecting the .blend file in the FileSystem dock.

@fire
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fire commented Jun 13, 2023

Maybe fixed in the latest master.

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