NavigationMesh
does not complete when running on main thread
#77801
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NavigationMesh
does not complete when running on main thread
#77801
Godot version
v4.0.3.stable.official [5222a99]
System information
Mac
Issue description
The following code will not print any vertices, nor polygons.
The
NavigationMesh
resource will not be saved correctly.Even though we specify
bake_navigation_mesh(false)
(on the main thread)Steps to reproduce
output.tres
Minimal reproduction project
test-navmesh.zip
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