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Color Picker Turns Game Window Black #77854

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joshchristiane opened this issue Jun 4, 2023 · 2 comments
Closed

Color Picker Turns Game Window Black #77854

joshchristiane opened this issue Jun 4, 2023 · 2 comments
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@joshchristiane
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Godot version

4.0.2 Stable

System information

Windows 11, Vulkan Forward+, GTX 2070, AMD Ryzen

Issue description

Very simple issue, whenever I use the "color picker" (only tested in 2D mode) the entire game viewport window turns black and the color picker thus becomes useless.

This must have something to do with my second display, because when I unplug that display everything works as expected. Not sure why this is happening but I know it's a bug.

For information sake I am using two displays, one is a UHD 4k display, and the secondary is a 1080p display.

Steps to reproduce

  1. Open any Godot project, new or otherwise.
  2. Have a second display connected.
  3. Try use colour picker in 2D/UI mode.

Minimal reproduction project

N/A

@clayjohn
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clayjohn commented Jun 4, 2023

I think this has been fixed in master in #74962 (review)

Could you test Godot 4.1 dev 4 and see if the issue still occurs?

@KoBeWi
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KoBeWi commented Jun 5, 2023

Duplicate of #74048

@KoBeWi KoBeWi marked this as a duplicate of #74048 Jun 5, 2023
@KoBeWi KoBeWi closed this as not planned Won't fix, can't repro, duplicate, stale Jun 5, 2023
@KoBeWi KoBeWi added the archived label Jun 5, 2023
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