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I have a gdextension that uses SwiftGodot. I know that there is something with some particular scenes that are causing issues with Godot.
Install the extension
Open the Godot project
The Godot project auto-opens the scene in question
About two seconds into the project opening Godot will just quit completely
There is no error message displayed or crash log in Console. There isn't any information on why Godot decided to quit.
I can get out of this state by:
Changing the name of my gdextension file to "Extension.gdextension_"
The project now opens fine
Open a different scene and make sure to close the "bad" scene
Re enable the extension
However I still have zero feedback on why that scene in question had issues.
Steps to reproduce
Ultimately having a gdextension that causes these issues. I don't really have anything more than a whole project to show since I can't troubleshoot the root cause of why this gdextension is causing issues since Godot doesn't seem to handle it gracefully
Minimal reproduction project
I don't have one for now
The text was updated successfully, but these errors were encountered:
Godot version
4.0.3
System information
Mac OS Arm64
Issue description
I have a gdextension that uses SwiftGodot. I know that there is something with some particular scenes that are causing issues with Godot.
I can get out of this state by:
However I still have zero feedback on why that scene in question had issues.
Steps to reproduce
Ultimately having a gdextension that causes these issues. I don't really have anything more than a whole project to show since I can't troubleshoot the root cause of why this gdextension is causing issues since Godot doesn't seem to handle it gracefully
Minimal reproduction project
I don't have one for now
The text was updated successfully, but these errors were encountered: