We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.1 beta1
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.
It wasn't happening before.
The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
The text was updated successfully, but these errors were encountered:
Also happens with Region Editor after scroll or zoom
Sorry, something went wrong.
Successfully merging a pull request may close this issue.
Godot version
4.1 beta1
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.
godot_HueRnMFq25.mp4
It wasn't happening before.
Steps to reproduce
Minimal reproduction project
The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
The text was updated successfully, but these errors were encountered: