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Unexpected "Parser Error : Identifier not found" when using parent class member #78146
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Doing some digging to help out with this one. It appears that Here is what I am getting running the scene directly after adding error messages and printing information about what functions are getting called.
And here is what happens when opening the editor:
Followed some time later by:
I suspect the reloading of |
I managed to create an MRP that does not include autoloads, just for the record! Just open the project and run the scene. The dependency is as follows: |
Godot version
4.0.2
System information
Linux Mint 21
Issue description
On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.
Additional remarks :
A quick look in Godot source code :
(This issue might be related to #75388.)
Steps to reproduce
To get the parse error :
You'll get
Parser Error: Identifier not found: _member
.Minimal reproduction project
ParseError_Project.zip
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