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The documentation is arguably ambiguous here, it doesn't exactly state that it will return empty if no entry matches, only if the specific slice doesn't exist, so it's a matter of interpretation here, and arguably changing the code breaks compatibility, depending on the interpretation, so we can either clarify the documentation or update the code, the former is easier and safer
Godot version
v4.1.beta2.official [a2575cb]
System information
Windows 10, 64bit
Issue description
String.get_slice()
returns an raw string if the slice does not exist, but the docs say:Steps to reproduce
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Minimal reproduction project
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