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A dynamic NavigationObstacle2D with radius > 0 is not displayed properly in editor when setting it to a position other than the origin. The center of the avoidance circle is not at the correct position after switching scenes or hiding/showing the obstacle.
It looks like some transform is applied twice.
Steps to reproduce
create an empty 2D scene
add a NavigationObstacle2D and change it's radius to something greater zero
set it to a position other than the origin
hide and show the obstacle or switch to another scene and back
observe that the center of the avoidance circle is not longer at the correct position
Minimal reproduction project
The text was updated successfully, but these errors were encountered:
Godot version
4.1 stable
System information
Windows 11 64bit
Issue description
A dynamic
NavigationObstacle2D
with radius > 0 is not displayed properly in editor when setting it to a position other than the origin. The center of the avoidance circle is not at the correct position after switching scenes or hiding/showing the obstacle.It looks like some transform is applied twice.
Steps to reproduce
NavigationObstacle2D
and change it's radius to something greater zeroMinimal reproduction project
The text was updated successfully, but these errors were encountered: