When creating a new scene the default root node name doesn't respect the editor/naming/node_name_casing
project setting
#79751
Labels
Milestone
Godot version
4.1.stable
System information
Windows 11
Issue description
The Create New Scene dialog always defaults the scene root node name to the filename. If you're following the recommended (and default) naming conventions for filenames (snake_case) and node names (PascalCase), this default name always needs to be changed. It would be lovely if the default root node name respected the
editor/naming/node_name_casing
project setting.Also, I have already implemented this in my fork and would be happy to contribute it. This was my "dip my toes" into Godot engine development idea since it was simple and has bothered me for a while. I consider this more of an oversight bug than a feature proposal which is why I'm opening the issue here instead of on the proposals repo.
Steps to reproduce
editor/naming/node_name_casing
to PascalCaseNotice the root node of the new scene will also be named "test_scene" instead of "TestScene"
Minimal reproduction project
N/A
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