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When writing VR applications on Godot 4 using gl_compatibility, skeleton-driven meshes like hands are often rendered corrupted, or sometimes update slowly.
Steps to reproduce
The godot-xr-tools demo projects have these issues in the climbing/gliding and pointer-demo scenes if the project is switched to gl_compatibility mode and run on a mobile VR headset.
Minimal reproduction project
The godot-xr-tools demo project has been the testing project for this issue.
The text was updated successfully, but these errors were encountered:
Godot version
4.1.1
System information
Meta Quest 2 - GLES3
Issue description
When writing VR applications on Godot 4 using gl_compatibility, skeleton-driven meshes like hands are often rendered corrupted, or sometimes update slowly.
Steps to reproduce
The godot-xr-tools demo projects have these issues in the climbing/gliding and pointer-demo scenes if the project is switched to gl_compatibility mode and run on a mobile VR headset.
Minimal reproduction project
The godot-xr-tools demo project has been the testing project for this issue.
The text was updated successfully, but these errors were encountered: