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(I did approve the PR, but know not a great deal about this area.)
#67947 was the original PR that broke the handles.
Can we use a virtual function to determine this, so that some resources can choose to be edited by SpatialEditor? I remember now that was one of the alternatives to the blanket approach for all resources.
Or just check the type of object in that code by casting and have a list of exceptions.
Godot version
v3.6.beta.custom_build [d5a56f0] (bug introduced today 2 Aug 2023)
System information
All
Issue description
Open editor for a scene, click on a script in the tree view. It takes you to 3D window instead of the script.
Steps to reproduce
As above.
Minimal reproduction project
N/A.
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