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"Parser bug (please report)" in output log #80596
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Possibly related to #80266? |
Maybe, looks like that one says "Parser bug (please report): Trying to check compatibility of unset value type" as well. |
https://github.com/Royerson/godot_parser_bug |
Yeah that seems about right |
Tested on 4.1.1 and 4.2.beta4, this appears to be resolved as of 4.2.beta4 like #80266. |
Godot version
4.1.1
System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4314) - 13th Gen Intel(R) Core(TM) i7-1360P (16 Threads)
Issue description
The message "Parser bug (please report): Trying to check compatibility of unset value type" appeared in the output log when I typed Vector2((get_window().)) after I added the [.].
Steps to reproduce
In a function, type "Vector2((get_window()))". Then, add [.] after "get_window()". If that doesn't work, then idk what happened in my project.
Minimal reproduction project
https://github.com/Royerson/godot_parser_bug
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