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"Parser bug (please report)" in output log #80596

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hkh777uk opened this issue Aug 13, 2023 · 6 comments
Closed

"Parser bug (please report)" in output log #80596

hkh777uk opened this issue Aug 13, 2023 · 6 comments

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@hkh777uk
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hkh777uk commented Aug 13, 2023

Godot version

4.1.1

System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4314) - 13th Gen Intel(R) Core(TM) i7-1360P (16 Threads)

Issue description

The message "Parser bug (please report): Trying to check compatibility of unset value type" appeared in the output log when I typed Vector2((get_window().)) after I added the [.].

Steps to reproduce

In a function, type "Vector2((get_window()))". Then, add [.] after "get_window()". If that doesn't work, then idk what happened in my project.

Minimal reproduction project

https://github.com/Royerson/godot_parser_bug

@rsubtil
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rsubtil commented Aug 15, 2023

Possibly related to #80266?

@hkh777uk
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hkh777uk commented Aug 15, 2023

Maybe, looks like that one says "Parser bug (please report): Trying to check compatibility of unset value type" as well.

@Royerson
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https://github.com/Royerson/godot_parser_bug
Here is a minimal reproduction project. Open new_script.gd and delete ".ZERO" then type "."

@hkh777uk
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hkh777uk commented Aug 30, 2023

Royerson
https://github.com/Royerson/godot_parser_bug Here is a minimal reproduction project. Open new_script.gd and delete ".ZERO" then type "."

Yeah that seems about right

@Calinou
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Calinou commented Nov 7, 2023

Tested on 4.1.1 and 4.2.beta4, this appears to be resolved as of 4.2.beta4 like #80266.

@Calinou Calinou closed this as completed Nov 7, 2023
@Calinou Calinou added this to the 4.2 milestone Nov 7, 2023
@dalexeev
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dalexeev commented Nov 7, 2023

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