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Root name gets translated #80810

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KoBeWi opened this issue Aug 20, 2023 · 0 comments · Fixed by #80811
Closed

Root name gets translated #80810

KoBeWi opened this issue Aug 20, 2023 · 0 comments · Fixed by #80811

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@KoBeWi
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KoBeWi commented Aug 20, 2023

Godot version

4.2 dev3

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

When you create a new scene and type scene name with available translation, the Root Name, which is autocompleted from scene name, will get translated.
image
When you create the scene, root will have the English name normally.

Steps to reproduce

  1. Make sure you are using non-English language
  2. Right click in Filesystem Dock and Create New -> Scene
  3. In Scene Name field type something that has available translation

Minimal reproduction project

N/A

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