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Setting gui/theme/default_theme_scale project setting to NAN (by typing NAN into the field in the Godot editor) makes a project crash and spam the console with the following errors when it is ran:
Additionally, closing the editor without changing the setting back makes the project virtually non-openable, by crashing the editor every time it tries to open the project.
Steps to reproduce
Create a new project.
Set gui/theme/default_theme_scale project setting to NAN (by typing NAN in).
It can likely be reproduced from code by setting nan manually to that project setting, but I'm not sure we want to go that far into preventing users from shooting themselves in the foot :)
Godot version
v4.2.dev3.official.013e8e3af
System information
Windows 10.0.19045 - GLES3 (Compatibility)
Issue description
Setting
gui/theme/default_theme_scale
project setting toNAN
(by typingNAN
into the field in the Godot editor) makes a project crash and spam the console with the following errors when it is ran:Additionally, closing the editor without changing the setting back makes the project virtually non-openable, by crashing the editor every time it tries to open the project.
Steps to reproduce
gui/theme/default_theme_scale
project setting toNAN
(by typingNAN
in).Minimal reproduction project
Warning: non-openable because of the crash.
default_theme_scale_nan_test.zip
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