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4.1.1.stable
Godot v4.1.1.stable - macOS 13.4.0 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5500M - Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz (16 Threads)
Here is the RPC function I have created.
rpc("call_local") func show_items(item_names: Array[String], multiplier: int = 1, reroll: bool = false): pass
This function throws the following error on the clients (not the RPC caller).
E 0:00:19:0744 _process_rpc: RPC - 'CanvasLayer(ItemChooserSystem.gd)::show_items': Cannot convert argument 1 from Array to Array <C++ Source> modules/multiplayer/scene_rpc_interface.cpp:294 @ _process_rpc()
I would expect it to be able to convert to the proper type, but getting rid of the type on the array resolves the issue.
TypedArrayRPCError.zip
The text was updated successfully, but these errors were encountered:
Maybe related to #74391
Sorry, something went wrong.
rpc
Thanks for reporting the bug nonetheless!
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Godot version
4.1.1.stable
System information
Godot v4.1.1.stable - macOS 13.4.0 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5500M - Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz (16 Threads)
Issue description
Here is the RPC function I have created.
This function throws the following error on the clients (not the RPC caller).
I would expect it to be able to convert to the proper type, but getting rid of the type on the array resolves the issue.
Steps to reproduce
Minimal reproduction project
TypedArrayRPCError.zip
The text was updated successfully, but these errors were encountered: