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Crash on file rename or move #82652
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Can you reproduce this in 4.1.1, or only in 4.2.dev5? If you can't reproduce this in 4.1.1, please also test 4.2.dev4 and older dev builds. You can download them here. |
Both |
Should be fixed by #81725 |
Please test in the upcoming 4.2-dev6 (should be released tomorrow most likely) and confirm. |
Crash is still immediately reproducible in 4.2-dev6. Sorry guys |
If close all scenes (or scenes that use these resource files), will it crash? Can you provide the crash log? |
Yes, that seems to be the case. If all scenes are closed there is no crash. There's no crash log in the user data directory or elsewhere that I can find. |
The post-crash popup may contain useful information. |
Ah I'd posted one on a similar issue and someone told me it wasn't helpful. You can find my system crashlog here. |
I reproduced a crash, but I'm not sure if it's the same one. Steps to reproduce:
Open the project again and perform the above operations. You will only get errors and no crashes. Therefore, I could not provide an MRP to reproduce the crash. Edit: After the crash, the files were successfully moved, but the path of
|
This does sound like what I'm seeing, though I suppose it's possible I'm experiencing two separate crashes. It's a long shot, but is it possible this is related to #82422? |
This issue happens 80% of the time when I move C# scripts that are connected to nodes in scenes from one folder to another. Although the editor does not crash, scenes fail to open and the game won't run anymore. I find I have to move one script, test the game to see if it still works, if it does work then commit these changes through git. Then repeat the process for the next script. Very tedious.. For example I move |
Can replicate in 4.2-beta1. Video here. Possibly related to another .glb import crash I've reported here #82398 Also bumped into something else while replicating that may be related. Moving a file by dragging - no modifier keys pressed - ended up copying it, and trying to overwrite one with the other led to a crash. Video here. |
I am not sure if this is related, but on 4.1.2 stable, sometimes I can't rename a file. Hacky way to fix it: |
Here is minimal repro of renaming AnimationTree node in hierarchy causes crash. Directions in ReadMe or in main script, also Output log included. |
@GigglingGalaxy Your bug seems different, please test on 4.3 dev 5 and if it is still present, open a new issue |
Adding some info here - ran into this issue and figured out that we had deleted the Git plugin, but not changed the setting that references it.
With that line in, but no GitPlugin add-on, the editor would crash renaming files. Once we removed this, the crashes stopped. |
Godot version
4.2.dev5
System information
MacOS 12.3
Issue description
When renaming or moving a file in-editor, Godot crashes. Happens 99.9% of the time.
Video of the issue here.
Steps to reproduce
Minimal reproduction project
I don't think an MRP is necessary, but if you can't replicate I'll give it a go.
Edit: I attempted to find duplicate issues but didn't find any. I'd be surprised if an issue didn't already exist but I'm raising this just in case.
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