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An AnimatedSprite3D node (with a SpriteFrames) cannot be selected by clicking on its sprite in the scene view.
It can be selected by clicking on it in the node hierarchy. This issue is essentially about usability/QOL.
The use case would be, for example, making a 2.5D-style game where a lot of AnimatedSprite3Ds are its main actors and props.
It is still possible to select a Sprite3D node by clicking on it in the scene view, which is why I'm reporting this as a bug.
Steps to reproduce
In the reproduction project,
Open the scene named node_3d.tscn => It should have an AnimatedSprite3D visible at the origin.
In the scene view, click on the sprite => The node is not selected.
Godot version
Godot v4.1.1.stable.mono
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)
Issue description
An AnimatedSprite3D node (with a SpriteFrames) cannot be selected by clicking on its sprite in the scene view.
It can be selected by clicking on it in the node hierarchy. This issue is essentially about usability/QOL.
The use case would be, for example, making a 2.5D-style game where a lot of AnimatedSprite3Ds are its main actors and props.
It is still possible to select a Sprite3D node by clicking on it in the scene view, which is why I'm reporting this as a bug.
Steps to reproduce
In the reproduction project,
Minimal reproduction project
AnimatedSprite3DBug.zip
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