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Cannot select an AnimatedSprite3D node by clicking on it in the scene view #82873

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lorenzokerbrat opened this issue Oct 5, 2023 · 2 comments · Fixed by #82901
Closed

Cannot select an AnimatedSprite3D node by clicking on it in the scene view #82873

lorenzokerbrat opened this issue Oct 5, 2023 · 2 comments · Fixed by #82901

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@lorenzokerbrat
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Godot version

Godot v4.1.1.stable.mono

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)

Issue description

An AnimatedSprite3D node (with a SpriteFrames) cannot be selected by clicking on its sprite in the scene view.

It can be selected by clicking on it in the node hierarchy. This issue is essentially about usability/QOL.
The use case would be, for example, making a 2.5D-style game where a lot of AnimatedSprite3Ds are its main actors and props.

It is still possible to select a Sprite3D node by clicking on it in the scene view, which is why I'm reporting this as a bug.

Steps to reproduce

In the reproduction project,

  1. Open the scene named node_3d.tscn => It should have an AnimatedSprite3D visible at the origin.
  2. In the scene view, click on the sprite => The node is not selected.

Minimal reproduction project

AnimatedSprite3DBug.zip

@Mickeon
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Mickeon commented Oct 5, 2023

Can a normal Sprite3D be selected just fine?

@lorenzokerbrat
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Can a normal Sprite3D be selected just fine?

Yes, but not AnimatedSprite3D

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3 participants