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I tried Xcode 14.1 and 14.3.1, both gave the same error when the editor called them.
Xcode 15 gave me a different error which is not relevant I don't think to the flag issue:
"objc[32763]: Class XROS1_0SimRuntime is implemented in both /Library/Developer/CoreSimulator/Volumes/xrOS_21N5207f/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 1.0.simruntime/Contents/MacOS/xrOS 1.0 (0x10a4300e0) and /Library/Developer/CoreSimulator/Volumes/xrOS_21N5165g/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 1.0.simruntime/Contents/MacOS/xrOS 1.0 (0x1105e40e0). One of the two will be used. Which one is undefined."
The text was updated successfully, but these errors were encountered:
I added a swift dependency library, so I added the "use_frameworks!" configuration in the podfile. After reinstalling the dependency, I kept getting this errors.
After check blow, my project worked.
Build Setting - Linking General - Other Linker Flags.
See if there is any extra configuration here. For example, the library that cannot be found is configured here.
Godot version
4.2-dev6
System information
Godot v4.2.dev6 - macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
Issue description
Building a project in Xcode 14.1, I get the following error on ios:
ld: library not found for -ld_classic
I believe the origin of it is (but I'm new to the codebase):
https://github.com/godotengine/godot/blob/master/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj#L258
Steps to reproduce
I included the basically empty test project, but I'm listing the steps to make that project for completeness in case I'm doing something wrong:
"ld: library not found for -ld_classic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
** ARCHIVE FAILED **"
Minimal reproduction project
TestNoMono.zip
I tried Xcode 14.1 and 14.3.1, both gave the same error when the editor called them.
Xcode 15 gave me a different error which is not relevant I don't think to the flag issue:
"objc[32763]: Class XROS1_0SimRuntime is implemented in both /Library/Developer/CoreSimulator/Volumes/xrOS_21N5207f/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 1.0.simruntime/Contents/MacOS/xrOS 1.0 (0x10a4300e0) and /Library/Developer/CoreSimulator/Volumes/xrOS_21N5165g/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 1.0.simruntime/Contents/MacOS/xrOS 1.0 (0x1105e40e0). One of the two will be used. Which one is undefined."
The text was updated successfully, but these errors were encountered: