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4.2 9957f1a
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
N/A
The text was updated successfully, but these errors were encountered:
Related to #83546?
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I can't reproduce the issue like that, but this is just wrong....
Godot v4.2.beta (dcbee43) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3742) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Apparently you can call popup* methods on an already visible dialog and it retriggers everything. I'm not sure if this is supposed to be like that.
popup*
In this specific case this is called every time you change the value:
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
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Godot version
4.2 9957f1a
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
godot.windows.editor.dev.x86_64_K80LL0vbEN.mp4
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: