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Dialog content gets resized incorrectly #83167

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KoBeWi opened this issue Oct 11, 2023 · 2 comments · Fixed by #84208
Closed

Dialog content gets resized incorrectly #83167

KoBeWi opened this issue Oct 11, 2023 · 2 comments · Fixed by #84208

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@KoBeWi
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KoBeWi commented Oct 11, 2023

Godot version

4.2 9957f1a

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

godot.windows.editor.dev.x86_64_K80LL0vbEN.mp4

Steps to reproduce

  1. Add AnimationPlayer
  2. Add Animation
  3. Go to Animation -> Edit Transitions...
  4. Change Next

Minimal reproduction project

N/A

@akien-mga
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Related to #83546?

@YuriSizov
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I can't reproduce the issue like that, but this is just wrong....

godot.windows.editor.dev.x86_64_2023-10-30_21-31-40.mp4

Godot v4.2.beta (dcbee43) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3742) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)

Apparently you can call popup* methods on an already visible dialog and it retriggers everything. I'm not sure if this is supposed to be like that.

In this specific case this is called every time you change the value:

blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);

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3 participants