We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot v4.2.beta1 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
Easy bugfix for grabs!
a "int"
The "a" is not correct here, which is convenient as it removes the need to worry between "a" and "an".
Not relevant
N/A
The text was updated successfully, but these errors were encountered:
I'm speaking of "a int"
Sorry, something went wrong.
Oh, that's probably limitation, sorry missed that
I think it's wholly incorrect actually, there is no article before String or StringName. IMO the "a" should just be removed.
There it's valid agreed
Probably should replace the "a" by "type" so it relates to first part of the sentence.
Successfully merging a pull request may close this issue.
Godot version
Godot v4.2.beta1 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
System information
Godot v4.2.beta1 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
Issue description
Easy bugfix for grabs!
The "a" is not correct here, which is convenient as it removes the need to worry between "a" and "an".
Steps to reproduce
Not relevant
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: